作者
Yusuf Aytar, Tobias Pfaff, David Budden, Thomas Paine, Ziyu Wang, Nando De Freitas
发表日期
2018
期刊
Advances in neural information processing systems
卷号
31
简介
Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial conditions, ie with access to the agent’s exact environment setup and the demonstrator’s action and reward trajectories. Here we propose a method that overcomes these limitations in two stages. First, we learn to map unaligned videos from multiple sources to a common representation using self-supervised objectives constructed over both time and modality (ie vision and sound). Second, we embed a single YouTube video in this representation to learn a reward function that encourages an agent to imitate human gameplay. This method of one-shot imitation allows our agent to convincingly exceed human-level performance on the infamously hard exploration games Montezuma’s Revenge, Pitfall! and Private Eye for the first time, even if the agent is not presented with any environment rewards.
引用总数
201820192020202120222023202424476457355622
学术搜索中的文章
Y Aytar, T Pfaff, D Budden, T Paine, Z Wang… - Advances in neural information processing systems, 2018