作者
Fernando Fernández-Aranda, Susana Jiménez-Murcia, Juan J Santamaría, Katarina Gunnard, Antonio Soto, Elias Kalapanidas, Richard GA Bults, Costas Davarakis, Todor Ganchev, Roser Granero, Dimitri Konstantas, Theodoros P Kostoulas, Tony Lam, Mikkel Lucas, Cristina Masuet-Aumatell, Maher H Moussa, Jeppe Nielsen, Eva Penelo
发表日期
2012/8/1
期刊
Journal of mental health
卷号
21
期号
4
页码范围
364-374
出版商
Taylor & Francis
简介
Background
Previous review studies have suggested that computer games can serve as an alternative or additional form of treatment in several areas (schizophrenia, asthma or motor rehabilitation). Although several naturalistic studies have been conducted showing the usefulness of serious video games in the treatment of some abnormal behaviours, there is a lack of serious games specially designed for treating mental disorders.
Aim
The purpose of our project was to develop and evaluate a serious video game designed to remediate attitudinal, behavioural and emotional processes of patients with impulse-related disorders.
Method and results
The video game was created and developed within the European research project PlayMancer. It aims to prove potential capacity to change underlying attitudinal, behavioural and emotional processes of patients with impulse-related disorders. New interaction modes were …
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