作者
Alexandra Bonnici, Alican Akman, Gabriel Calleja, Kenneth P Camilleri, Patrick Fehling, Alfredo Ferreira, Florian Hermuth, Johann Habakuk Israel, Tom Landwehr, Juncheng Liu, Natasha MJ Padfield, T Metin Sezgin, Paul L Rosin
发表日期
2019/11
期刊
AI EDAM
卷号
33
期号
4
页码范围
370-388
出版商
Cambridge University Press
简介
Sketching is a natural and intuitive communication tool used for expressing concepts or ideas which are difficult to communicate through text or speech alone. Sketching is therefore used for a variety of purposes, from the expression of ideas on two-dimensional (2D) physical media, to object creation, manipulation, or deformation in three-dimensional (3D) immersive environments. This variety in sketching activities brings about a range of technologies which, while having similar scope, namely that of recording and interpreting the sketch gesture to effect some interaction, adopt different interpretation approaches according to the environment in which the sketch is drawn. In fields such as product design, sketches are drawn at various stages of the design process, and therefore, designers would benefit from sketch interpretation technologies which support these differing interactions. However, research typically …
引用总数
202020212022202320249714115
学术搜索中的文章
A Bonnici, A Akman, G Calleja, KP Camilleri, P Fehling… - AI EDAM, 2019