作者
Geneva Smith, Robert J Teather, Jordan Lass, Jacques Carette
发表日期
2015/8/8
研讨会论文
Proceedings of the 3rd ACM Symposium on Spatial User Interaction
页码范围
129-129
出版商
ACM
简介
Many spatial UI systems (e.g., VR) rely on large displays. One method of building large high-resolution displays is to use multiple HD monitors as tiles in a single large display. The downside is the presence of monitor borders -- bezels -- between each tile in such a display. We present a study looking at the impact of bezel width on game playing on a large tiled display.
学术搜索中的文章
G Smith, RJ Teather, J Lass, J Carette - Proceedings of the 3rd ACM Symposium on Spatial …, 2015