作者
Adele Lu Jia, Siqi Shen, Ruud Van De Bovenkamp, Alexandru Iosup, Fernando Kuipers, Dick HJ Epema
发表日期
2015/10/12
期刊
ACM Transactions on Knowledge Discovery from Data (TKDD)
卷号
10
期号
2
页码范围
1-29
出版商
ACM
简介
Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II have attracted hundreds of millions of users who communicate, interact, and socialize with each other through gaming. In MOGs, rich social relationships emerge and can be used to improve gaming services such as match recommendation and game population retention, which are important for the user experience and the commercial value of the companies who run these MOGs. In this work, we focus on understanding social relationships in MOGs. We propose a graph model that is able to capture social relationships of a variety of types and strengths. We apply our model to real-world data collected from three MOGs that contain in total over ten years of behavioral history for millions of players and matches. We compare social relationships in MOGs across different game genres and with regular online social networks like Facebook …
引用总数
2016201720182019202020212022202320245399971241
学术搜索中的文章
AL Jia, S Shen, RVD Bovenkamp, A Iosup, F Kuipers… - ACM Transactions on Knowledge Discovery from Data …, 2015