作者
Bassam Zafar, Ahmed Mueen, Mohammad Awedh, Mohammed Balubaid
发表日期
2014/12
期刊
Journal of Computers in Education
卷号
1
页码范围
371-384
出版商
Springer Berlin Heidelberg
简介
The main goal of this study is to address the association between computer games and students’ academic performance. Computer games provide promising opportunities to motivate and involve students in learning. The exceptional growth in numbers of youth playing computer games in Saudi Arabia has stimulated this study to be conducted. In this study, we compared the effectiveness of two learning methods: game-based learning and nongame-based learning. We also observed the effectiveness of providing important terms’ Arabic meaning during the learning process. Both learning methods are designed and applied on teaching a computer networking course in community college. A total of 44 community college students were involved in the study; they were randomly assigned to two groups of equal size (N = 22). One of which used game-based learning method and the other one used nongame …
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