作者
Luís Filipe Rodrigues, Carlos J Costa, Abílio Oliveira
发表日期
2017/9/1
期刊
Computers in Human Behavior
卷号
74
页码范围
163-174
出版商
Pergamon
简介
Gamification has a clear influence on software design, development and plays an important role in the motivation and intention of users to use a website and buy online. Nevertheless, in the case of e-banking, the influence of gamification in software design and on the user's intention to use are still very unclear. We intend to verify how game design elements and mechanics combined in the design of a bank website, influence the intention of customers to use e-banking. To explore and analyze the effects of gamification on a bank website, we propose a conceptual model considering the interaction between six variables: gamification, ease of use, information, design, web page characteristics, and intention to use the website. To test this model we develop a quantitative study involving 219 bank customers as participants who interacted with a gamified e-banking website to manage their financial investments …
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