作者
Rajesh Krishna Balan, Maria Ebling, Paul Castro, Archan Misra
发表日期
2005
研讨会论文
Middleware 2005: ACM/IFIP/USENIX 6th International Middleware Conference, Grenoble, France, November 28-December 2, 2005. Proceedings 6
页码范围
390-400
出版商
Springer Berlin Heidelberg
简介
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous attempts have used static partitioning or client-based peer-to-peer techniques that do not scale well to a large number of players, perform poorly under dynamic workloads or hotspots, and impose significant programming burdens on game developers. We show that it is possible to build a scalable distributed system, called Matrix, that is easily usable by game developers. We show experimentally that Matrix provides good performance, especially when hotspots occur.
引用总数
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学术搜索中的文章
RK Balan, M Ebling, P Castro, A Misra - Middleware 2005: ACM/IFIP/USENIX 6th International …, 2005