作者
Behzad Foroughi, Mohammad Iranmanesh, Mahaletchimi Kuppusamy, Yuvaraj Ganesan, Morteza Ghobakhloo, Madugoda Gunaratnege Senali
发表日期
2023/5/24
期刊
The Electronic Library
卷号
41
期号
2/3
页码范围
286-307
出版商
Emerald Publishing Limited
简介
Purpose
Gamification applications (apps) are gaining great attention in many contexts and have grown increasingly. Despite their significant role in many settings, prior research mainly focused on initial adoption, and there are limited studies on the post-adoption stage. This study aims to explore the factors influencing individuals’ continuance intention to use gamified task manager apps, drawing on the technology continuance theory (TCT) by integrating enjoyment, habit and social influence.
Design/methodology/approach
Data were obtained from 318 Malaysian who had prior experience with task management gamified apps and analysed with the partial least squares approach.
Findings
According to the results, confirmation, perceived usefulness (PU) and enjoyment positively influence satisfaction. PU, enjoyment, satisfaction and social influence affect attitude, while the result failed to confirm the association …
引用总数