作者
Farouk Messaoudi, Adlen Ksentini, Gwendal Simon, Philippe Bertin
发表日期
2017/9/18
期刊
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM)
卷号
13
期号
4
页码范围
1-28
出版商
ACM
简介
Mobile gaming is an emerging concept wherein gamers are using mobile devices, like smartphones and tablets, to play best-seller games. Compared to dedicated gaming boxes or PCs, these devices still fall short of executing newly complex 3D video games with a rich immersion. Three novel solutions, relying on cloud computing infrastructure, namely, computation offloading, cloud gaming, and client-server architecture, will represent the next generation of game engine architecture aiming at improving the gaming experience. The basis of these aforementioned solutions is the distribution of the game code over different devices (including set-top boxes, PCs, and servers). In order to know how the game code should be distributed, advanced knowledge of game engines is required. By consequence, dissecting and analyzing game engine performances will surely help to better understand how to move in these new …
引用总数
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学术搜索中的文章
F Messaoudi, A Ksentini, G Simon, P Bertin - ACM Transactions on Multimedia Computing …, 2017