作者
Pedro Lopes, Josh Andres, Richard Byrne, Nathan Semertzidis, Zhuying Li, Jarrod Knibbe, Stefan Greuter
发表日期
2021/8/1
期刊
International Journal of Human-Computer Studies
卷号
152
页码范围
102643
出版商
Academic Press
简介
In the field of human-computer interaction, the term “integration” describes an emergent paradigm in which the human and the computer are tightly coupled. Our previous research has contributed to this paradigm through the design of “bodily integrated” systems, where the human body and the computing machinery are coupled in a way that allows bidirectional actuation. In this article, we build on this design research: we identify gaps in knowledge regarding bodily integration design and propose, in response, two key dimensions along which bodily integration systems can be categorized: bodily agency and bodily ownership. Conceiving each dimension from low to high allows us to define a four-quadrant design space that highlights key user experiences of bodily integration: Super-Body, Tele-Body, Chauffeured-Body, and Possessed-Body. We demonstrate how this design space can be used to analyze bodily …
引用总数
学术搜索中的文章
P Lopes, J Andres, R Byrne, N Semertzidis, Z Li… - International Journal of Human-Computer Studies, 2021