作者
Benedikt Morschheuser, Juho Hamari, Jonna Koivisto
发表日期
2016/1/5
来源
2016 49th Hawaii international conference on system sciences (HICSS)
页码范围
4375-4384
出版商
IEEE
简介
This study investigates how different gamification implementations can increase crowdsourcees' motivation and participation in crowdsourcing (CS). To this end, we review empirical literature that has investigated the use of gamification in crowdsourcing settings. Overall, the results of the review indicate that gamification has been an effective approach for increasing crowdsourcing participation. When comparing crowdcreating, -solving, -processing and-rating CS approaches, the results show differences in the use of gamification across CS types. Crowdsourcing initiatives that provide more monotonous tasks most commonly used mere points and other simpler gamification implementations, whereas CS initiatives that seek for diverse and creative contributions have employed gamification in more manifold ways employing a richer set of mechanics. These findings provide insights for designers of gamified systems …
引用总数
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B Morschheuser, J Hamari, J Koivisto - 2016 49th Hawaii international conference on system …, 2016