作者
Ruowei Xiao, Zhanwei Wu, Oguz Turan Buruk, Juho Hamari
发表日期
2021
出版商
Hawaii International Conference on System Sciences
简介
Gamification is considered as a promising approach to enhance people’s engagement in many social or technical systems, thus is supposed to play an important role in future Internet of Everything (IoE). Although gamification elements have already been reported in various IoT research, there still lacks answers about how gamification may affect user engagement in IoT systems and through what paths. In present work, we are synthesizing and analyzing existing research efforts in these emerging fields to provide implications for future IoE development. The results are categorized into three dimensions by considering cognitive-behavioral outcome, procedural stage and population scale.
引用总数
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