作者
Manuel Ninaus, Simon Greipl, Kristian Kiili, Antero Lindstedt, Stefan Huber, Elise Klein, Hans-Otto Karnath, Korbinian Moeller
发表日期
2019/12/1
期刊
Computers & Education
卷号
142
页码范围
103641
出版商
Pergamon
简介
It is often argued that game-based learning is particularly effective because of the emotionally engaging nature of games. We employed both automatic facial emotion detection as well as subjective ratings to evaluate emotional engagement of adult participants completing either a game-based numerical task or a non-game-based equivalent. Using a machine learning approach on facial emotion detection data we were able to predict whether individual participants were engaged in the game-based or non-game-based task with classification accuracy significantly above chance level. Moreover, facial emotion detection as well as subjective ratings consistently indicated increased positive as well as negative emotions during game-based learning. These results substantiate that the emotionally engaging nature of games facilitates learning.
引用总数
20192020202120222023202412332434519