作者
Diego Monteiro, Hai‐Ning Liang, Wenge Xu, Marvin Brucker, Vijayakumar Nanjappan, Yong Yue
发表日期
2018/5
期刊
Computer Animation and Virtual Worlds
卷号
29
期号
3-4
页码范围
e1830
简介
Many virtual reality (VR) games are based on a first‐person perspective (1PP). There are, however, advantages in using another perspective, such as the third‐person perspective (3PP). Although there has been some research evaluating the effect of 1PP and 3PP in gameplay experiences, it is largely unexplored for VR games played via the new generation of commercial head‐mounted display systems, such as the Oculus Rift. In this research we want to shed some light on the relationship between the different perspectives, when games are played using head‐mounted display VR, and simulator sickness, enjoyment, and presence. To do so, we perform an experiment using two different perspectives (1PP and 3PP) and displays (VR and a conventional display) with a popular game. Our findings indicate that 3PP‐VR is less likely to make people have simulator sickness when compared with 1PP‐VR. However …
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