作者
PV Nagesha, GV Anand, Sanjeev Gurugopinath, Akarsh Prabhakar
发表日期
2016/12/1
研讨会论文
OCEANS 2016 MTS/IEEE Monterey
页码范围
1-7
出版商
IEEE
简介
A MUSIC-ML (MML) processing algorithm for 3-dimensional localization of underwater acoustic sources using a 2-dimensional acoustic vector (AVS) array was proposed recently. The MML processor performs source localization with high accuracy and resolution. But the hardware and computational complexity of the MML processor is very high. In this paper we propose the use of compressive sampling of the AVS array output in the spatial domain for reducing the processor complexity. It is shown that a significant reduction in complexity with negligible performance degradation can be achieved by using compressive sampling. But complexity reduction by reducing the number of sensors without compressive sampling leads to a significant performance degradation.
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