作者
Lena Pareto, Magnus Haake, Paulina Lindström, Björn Sjödén, Agneta Gulz
发表日期
2012/10
期刊
Educational technology research and development
卷号
60
页码范围
723-751
出版商
Springer US
简介
This paper presents an educational game in mathematics based on an apprenticeship model using a teachable agent, as well as an evaluative study of how the game affects (1) conceptual understanding and (2) attitudes towards mathematics. In addition, we discuss how collaborative and competitive affordances of the game may affect understanding and motivation. 19 students played the game in pairs once a week during math lessons for 7 weeks (the game-playing group) while another 19 students followed the regular curriculum (the control group). Math comprehension scores increased significantly for the game-playing group but not the control group (p < 0.05). However, there was no significant difference in attitude change between the two groups. Post hoc analyses indicated that game-playing primarily affected students’ confidence in explaining math to a peer, but not their enjoyment of doing so …
引用总数
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学术搜索中的文章
L Pareto, M Haake, P Lindström, B Sjödén, A Gulz - Educational technology research and development, 2012