作者
Paulina Lindström, Agneta Gulz, Magnus Haake, Björn Sjödén
发表日期
2011/2
期刊
Journal of Computer Assisted Learning
卷号
27
期号
1
页码范围
90-102
出版商
Blackwell Publishing Ltd
简介
The article reports and discusses a long‐term qualitative study of forty 8–10‐year‐old students who regularly played a math game during math lessons for 9 weeks. The goal was to explore the relations between (i) some of the pedagogical principles that underlie the game and (ii) the playing practice in terms of what actually takes place when students play the math game during regular math lessons. The article discusses indications of matches and mismatches between pedagogical principles and playing practice as they appear in analyses of observations and video recordings.
The result highlights the difficulty of predicting areas in which possible mismatches appear between the intentions of the pedagogues and designers of educational technology and the actual use of the technology by the students. This also applies to educational materials that have already been pilot tested and used on a smaller scale. We …
引用总数
201120122013201420152016201720182019202020212022202320248452627113311
学术搜索中的文章