作者
Ryota Kimura, Masafumi Seigo, Russell A Chipman, Seiichiro Kitagawa
发表日期
2019/2/26
研讨会论文
Physics and Simulation of Optoelectronic Devices XXVII
卷号
10912
页码范围
171-179
出版商
SPIE
简介
High-speed ray tracing for illumination optics using GPGPU was investigated. Optical simulation for illumination optics requires many rays tracing for precise simulation. Especially, optics for automotive LED lighting have small textures on the exit surface of the lens to diverge part of the light for satisfying specific illumination pattern which is required in the regulation. Many ray tracing requires much simulation times and it increases development cost. Recently, parallel computing using CPU and GPU has been used for accelerating computing speed and reported its merit in computer sciences. In this research, the ray tracing consists of two parts which are intersection searching and refraction calculation was done in parallel using CUDA, GPGPU API provided by NVIDIA. Interpolation calculations such as linear interpolation, Nagata triangular patch interpolation, and Nagata quadrilateral patch interpolation were used …
引用总数
学术搜索中的文章
R Kimura, M Seigo, RA Chipman, S Kitagawa - Physics and Simulation of Optoelectronic Devices …, 2019