作者
Min Lun Wu, Kari Richards, Guan Kung Saw
发表日期
2014/4/3
期刊
Computers in the Schools
卷号
31
期号
1-2
页码范围
65-83
出版商
Routledge
简介
A concurrent triangulation mixed-method research design was used to investigate 19 casual gamers’ or non-gamers’ use of a popular massive multiplayer online role-playing game (MMORPG), Everquest 2, as an alternative pedagogical tool to support communicative use of the English language. This study poses that MMORPGs could serve as a virtually rich context for social interactions to aid development of communicative competence. Data were collected from semi-structured interviews, surveys, and through gameplay observations in Taiwan and the United States. Analysis of interview recordings, survey data, and observational data focuses on how player-generated perceptions align with Yee's (2006) motivation components and Ryan and Deci's (2000) theoretical assumptions of self-determination theory. Results from quantitative data analysis showed that both male and female participants in this study …
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