作者
Asif Ali Laghari, Hui He, Kamran Ali Memon, Rashid Ali Laghari, Imtiaz Ali Halepoto, Asiya Khan
发表日期
2019/1/1
来源
multiagent and grid systems
卷号
15
期号
3
页码范围
289-304
出版商
IOS Press
简介
Cloud gaming is a new way of online gaming, which renders the game data on the cloud side instead of the end user’s system and is forwarded via a high-speed network. In cloud gaming; game software and emulators run on the high-speed server of cloud and services available for users on the commercial and free basis. Users can use rendered data of game from the cloud using thin heterogeneous devices via the Internet to play the game anytime and anywhere. The popularity of cloud gaming has increased since the late 2000s which attract the industry and academia. Quality of experience (QoE) domain has been added in cloud gaming models to assess user satisfaction, enjoyment, and needs during online gaming. In this research paper; we survey and analyze the previous cloud gaming models and models and offer aspects of future development; which will help to give the quality of service (QoS) according …
引用总数
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学术搜索中的文章
AA Laghari, H He, KA Memon, RA Laghari, IA Halepoto… - multiagent and grid systems, 2019