作者
Ahmed Abdelkader, Aditya Acharya, Philip Dasler
发表日期
2015/1/15
期刊
arXiv preprint arXiv:1501.03837
简介
We study the complexity of a particular class of board games, which we call `slide and merge' games. Namely, we consider 2048 and Threes, which are among the most popular games of their type. In both games, the player is required to slide all rows or columns of the board in one direction to create a high value tile by merging pairs of equal tiles into one with the sum of their values. This combines features from both block pushing and tile matching puzzles, like Push and Bejeweled, respectively. We define a number of natural decision problems on a suitable generalization of these games and prove NP-hardness for 2048 by reducing from 3SAT. Finally, we discuss the adaptation of our reduction to Threes and conjecture a similar result.
引用总数
2015201620172018132
学术搜索中的文章
A Abdelkader, A Acharya, P Dasler - arXiv preprint arXiv:1501.03837, 2015