作者
Brian Bowman, Niklas Elmqvist, TJ Jankun-Kelly
发表日期
2012/3/6
期刊
IEEE transactions on visualization and computer graphics
卷号
18
期号
11
页码范围
1956-1968
出版商
IEEE
简介
Electronic games are starting to incorporate in-game telemetry that collects data about player, team, and community performance on a massive scale, and as data begins to accumulate, so does the demand for effectively analyzing this data. In this paper, we use examples from both old and new games of different genres to explore the theory and design space of visualization for games. Drawing on these examples, we define a design space for this novel research topic and use it to formulate design patterns for how to best apply visualization technology to games. We then discuss the implications that this new framework will potentially have on the design and development of game and visualization technology in the future.
引用总数
20122013201420152016201720182019202020212022202320241739816910913121110
学术搜索中的文章
B Bowman, N Elmqvist, TJ Jankun-Kelly - IEEE transactions on visualization and computer …, 2012