作者
Kevin Frans
发表日期
2023
机构
Massachusetts Institute of Technology
简介
One of the grand challenges of reinforcement learning is the ability to generalize to new tasks. However, general agents require a set of rich, diverse tasks to train on. Designing a ‘foundation environment’ for such tasks is tricky – the ideal environment would support a range of emergent phenomena, an expressive task space, and fast runtime. To take a step towards addressing this research bottleneck, this work presents Powderworld, a lightweight yet expressive simulation environment running directly on the GPU. Within Powderworld, two motivating challenges are presented, one for world-modelling and one for reinforcement learning. Each contains hand-designed test tasks to examine generalization. Experiments indicate that increasing the environment’s complexity improves generalization for world models and certain reinforcement learning agents, yet may inhibit learning in high-variance environments. Powderworld aims to support the study of generalization by providing a source of diverse tasks arising from the same core rules.