作者
De Liu, Radhika Santhanam, Jane Webster
发表日期
2017/12/1
期刊
MIS quarterly
卷号
41
期号
4
页码范围
1011-1034
出版商
Management Information Systems Research Center, University of Minnesota
简介
Gamification, an emerging idea for using game design elements and principles to make everyday tasks more engaging, is permeating many different types of information systems. Excitement surrounding gamification results from its many potential organizational benefits. However, few research and design guidelines exist regarding gamified information systems. We therefore write this commentary to call upon information systems scholars to investigate the design and use of gamified information systems from a variety of disciplinary perspectives and theories, including behavioral economics, psychology, social psychology, information systems, etc. We first explicate the idea of gamified information systems, provide real-world examples of successful and unsuccessful systems, and, based on a synthesis of the available literature, present a taxonomy of gamification design elements. We then develop a framework for …
引用总数
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学术搜索中的文章
D Liu, R Santhanam, J Webster - MIS quarterly, 2017