作者
Janne Parkkila, Filip Radulovic, Daniel Garijo, María Poveda-Villalón, Jouni Ikonen, Jari Porras, Asunción Gómez-Pérez
发表日期
2017/2
期刊
Multimedia tools and applications
卷号
76
页码范围
4981-5000
出版商
Springer US
简介
During the last 20 years, video games have become very popular and widely adopted in our society. However, despite the growth on video game industry, there is a lack of interoperability that allow developers to interchange their information freely and to form stronger partnerships. In this paper we present the Video Game Ontology (VGO), a model for enabling interoperability among video games and enhancing data analysis of gameplay information. We describe the creation process of the ontology, the ontology conceptualization and its evaluation. In addition, we demonstrate the applicability of the Video Game Ontology in action with three example games that take advantage of the created ontology. Also, we demonstrate the use of the VGO in enabling interoperability among the example games.
引用总数
20162017201820192020202120222023202413436335
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J Parkkila, F Radulovic, D Garijo, M Poveda-Villalón… - Multimedia tools and applications, 2017