作者
Chang Kee Tong, Chin Kim On, Jason Teo, AMJ Kiring
发表日期
2011/9/27
研讨会论文
Bio-Inspired Computing: Theories and Applications (BIC-TA), 2011 Sixth International Conference on
页码范围
15-20
出版商
IEEE
简介
This paper presents the research results found for the utilization of a Genetic Algorithm (GA) technique in evolving a set of Artificial Neural Networks (ANNs) weights which functions as controller in deciding what type of unit that should be spawned for winning against the opponent in a RTS game called War craft 3 (custom map). The elitism concept is applied during the optimization processes in order to avoid losing good solutions. The experimentation results show clearly a group of mixed randomized opponent can be defeated by the generated AI army. Hence, it is proof that GA is capable to act as a tuning technique in generating the required controllers in RTS game. Furthermore, the neural controllers generated are able to decide the best group of army used in defeating the opponent.
引用总数
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学术搜索中的文章
CK Tong, CK On, J Teo, AMCJ Kiring - 2011 Sixth International Conference on Bio-Inspired …, 2011