作者
Kun Shao, Yuanheng Zhu, Dongbin Zhao
发表日期
2018/4/27
期刊
IEEE Transactions on Emerging Topics in Computational Intelligence
卷号
3
期号
1
页码范围
73-84
出版商
IEEE
简介
Real-time strategy games have been an important field of game artificial intelligence in recent years. This paper presents a reinforcement learning and curriculum transfer learning method to control multiple units in StarCraft micro management. We define an efficient state representation, which breaks down the complexity caused by the large state space in the game environment. Then, a parameter sharing multi-agent gradient descent Sarsa(λ) algorithm is proposed to train the units. The learning policy is shared among our units to encourage cooperative behaviors. We use a neural network as a function approximator to estimate the action-value function, and propose a reward function to help units balance their move and attack. In addition, a transfer learning method is used to extend our model to more difficult scenarios, which accelerates the training process and improves the learning performance. In small-scale …
引用总数
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