作者
Joy Kim, Jonathan Ricaurte
发表日期
2011/10/24
研讨会论文
The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility
页码范围
285-286
出版商
ACM
简介
Conventional video games today rely on visual cues to drive user interaction, and as a result, there are few games for blind and low-vision people. To address this gap, we created an accessible and mobile casual game for Android called TapBeats, a musical rhythm game based on audio cues. In addition, we developed a gesture system that utilizes text-to-speech and haptic feedback to allow blind and low-vision users to interact with the game's menu screens using a mobile phone touchscreen. A graphical user interface is also included to encourage sighted users to play as well. Through this game, we aimed to explore how both blind and sighted users can share a common game experience.
引用总数
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学术搜索中的文章
J Kim, J Ricaurte - The proceedings of the 13th international ACM …, 2011