作者
Walter R Boot, Dustin Souders, Neil Charness, Kenneth Blocker, Nelson Roque, Thomas Vitale
发表日期
2016/7/17
研讨会论文
International Conference on Human Aspects of IT for the Aged Population
页码范围
290-300
出版商
Springer, Cham
简介
There has been recent excitement over the potential for commercial and custom digital games to reverse age-related perceptual and cognitive decline. The effectiveness of digital game-based brain training is controversial. However, a separate issue is, should digital game-based interventions prove effective, how best to design these interventions to encourage intervention engagement and adherence by older adults (ages 65 +). This study explored older adults’ perceptions and attitudes toward game-based interventions after they were asked to play digital games (experimental or control games) for a month-long period. Clear differences in attitudes toward game-based interventions were observed, as assessed by post-intervention surveys, with older adults finding games in the control condition (word and number puzzle games) more enjoyable and less frustrating compared to a digital game that …
引用总数
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学术搜索中的文章
WR Boot, D Souders, N Charness, K Blocker, N Roque… - Human Aspects of IT for the Aged Population. Design …, 2016