作者
Amir Zaib Abbasi, Nasser Alqahtani, Rodoula H Tsiotsou, Umair Rehman, Ding Hooi Ting
发表日期
2023/2/1
期刊
Telematics and Informatics
卷号
77
页码范围
101937
出版商
Pergamon
简介
This study aims to propose and test a conceptual model identifying playful-consumption experiences (i.e., role-projection, fantasy, escapism, enjoyment, sensory experiences, emotional involvement, and arousal) as potential drivers of consumer esports videogame engagement as well as continuance intentions, electronic word-of-mouth (eWOM), and online reviews as possible outcomes. Using the esports games' context and analyzing data from 290 gamers, the study utilized PLS-SEM using SmartPLS 3.3.9 to test the structural model. The results showed that the proposed playful-consumption experiences such as enjoyment, sensory experiences, emotional involvement, and arousal positively affect consumers’ esports game engagement. Furthermore, the results indicate the positive influence of esports game engagement on continuance intentions to play esports, eWOM and post online reviews. This study …
引用总数
学术搜索中的文章