作者
Sida I Wang, Percy Liang, Christopher D Manning
发表日期
2016
研讨会论文
Proceedings of the 54th Annual Meeting of the Association for Computational Linguistics
卷号
1
页码范围
2368--2378
简介
We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein's language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of blocks), but can only communicate with a computer, who performs the actual actions (e.g., removing all red blocks). The computer initially knows nothing about language and therefore must learn it from scratch through interaction, while the human adapts to the computer's capabilities. We created a game in a blocks world and collected interactions from 100 people playing it. First, we analyze the humans' strategies, showing that using compositionality and avoiding synonyms correlates positively with task performance. Second, we compare computer strategies, showing how to quickly learn a semantic parsing model from scratch, and that modeling pragmatics further accelerates learning for successful players.
引用总数
2016201720182019202020212022202320245202727302834136
学术搜索中的文章
SI Wang, P Liang, CD Manning - arXiv preprint arXiv:1606.02447, 2016