作者
Mahathir Almashor, Ibrahim Khalil, Zahir Tari, Albert Y Zomaya
发表日期
2013/8/23
期刊
IEEE Journal on Selected Areas in Communications
卷号
31
期号
9
页码范围
310-324
出版商
IEEE
简介
The very notion of a fully Peer-to-Peer (P2P) Virtual Environment (VE) places exacting demands on its underlying network. Subset applications such as online games are notorious for their sensitivity to latency and high bandwidth demands. By omitting the centralised mechanisms that underpin current commercial implementations, the task of managing a disparate and dynamic peer population is made ever more daunting. For any VE, arbitrating the interactions between players is an inescapable need. Online games are equal parts collaboration and competition, requiring robust conflict resolution mechanisms to govern game-play. With centralised systems, arbitration duties are simply assigned to a provisioned server infrastructure. In a P2P system however, the issue looms large. As such, managing arbitration loads across the peer population is the focus here. Being a game-play arbitrator entails added bandwidth …
引用总数
201520162017201820192123
学术搜索中的文章
M Almashor, I Khalil, Z Tari, AY Zomaya - IEEE Journal on Selected Areas in Communications, 2013