作者
Mahathir Almashor, Ibrahim Khalil
发表日期
2010/12/19
研讨会论文
2010 International Conference on High Performance Computing
页码范围
1-10
出版商
IEEE
简介
When moving towards fully Peer-to-Peer Virtual Environments (P2P-VE), the amount of network traffic generated at each peer remains a significant concern. Multiplayer Online Games (MOG) are the largest application subset of VEs and have been shown to require high frequency of update messages and minimal network latencies. Yet, this demanding criteria must be balanced with the need to also limit the otherwise quadratic growth of network traffic amongst peers. Two-dimensional Voronoi Diagrams (2D-VD) have been proposed as a way to address the inherent traffic scalability issues by naturally clustering players (and thus their update traffic) within the game-world. However, other important issues related to game-play and overall VE performance remained and were only addressed by our recent introduction of a third dimension to the VD computations (3D-VD). As our experimentation indicates, this unique …
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