作者
Andrea Tagliasacchi, Thomas Delame, Michela Spagnuolo, Nina Amenta, Alexandru Telea
发表日期
2016/5
期刊
Computer Graphics Forum
卷号
35
期号
2
页码范围
573-597
简介
Given a shape, a skeleton is a thin centered structure which jointly describes the topology and the geometry of the shape. Skeletons provide an alternative to classical boundary or volumetric representations, which is especially effective for applications where one needs to reason about, and manipulate, the structure of a shape. These skeleton properties make them powerful tools for many types of shape analysis and processing tasks. For a given shape, several skeleton types can be defined, each having its own properties, advantages, and drawbacks. Similarly, a large number of methods exist to compute a given skeleton type, each having its own requirements, advantages, and limitations. While using skeletons for two‐dimensional (2D) shapes is a relatively well covered area, developments in the skeletonization of three‐dimensional (3D) shapes make these tasks challenging for both researchers and …
引用总数
20162017201820192020202120222023202482429455225563921
学术搜索中的文章
A Tagliasacchi, T Delame, M Spagnuolo, N Amenta… - Computer Graphics Forum, 2016