作者
Joseline Santos, Ronilo Antonio, Bryan Carlo T Capulong, Deric Raphael P Santos, Effie Mari R Magugat, Jed Hans M Leabres, Maron Jherwyn B Ortega
发表日期
2019
期刊
TECHNOLOGY & RESOURCES IN EDUCATION eJOURNAL
卷号
2
期号
42
出版商
Available at SSRN 3438869
简介
Traditional Filipino games served as an enjoyable pastime and have been a part of the Filipino tradition for a long time. It is essential for the present and future generations that researches be conducted to find methods for the preservation of these cultural heritages during the times when modern digital games have become increasingly more popular. This study aimed to investigate on the potential effectiveness of utilizing mobile gaming applications—entitled Larong Pinoy, and Patintero Playtime—as a platform to promote conceptual understanding on traditional Filipino games by testing them on the Grade 7 students of Bulacan State University Laboratory High School. Larong Pinoy is a mobile game which contains Luksong Baka, Luksong Tinik, Palosebo, and Sipa. This study adhered to quantitative methods which included a pretest and posttest design in its data gathering procedure, while paired samples t-tests were conducted to determine the existence of a significant difference on the students’ mean scores on the pretest and posttest for each game. It resulted to a mean of (6.28) for the pretest and (7.24) for the posttest. Among the five traditional games included, only Luksong Baka yielded a significant difference (p= 0.025) at a 0.05 level of significance, meaning that it was effective in promoting understanding to students about the said game. Reasons that were found to affect the students’ understanding were their prior knowledge, difficulty of the mobile game, and the interesting nature of the game. Although mobile gaming applications were utilized, it must ultimately lead to the increase in knowledge and motivation of the Filipinos in playing …
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