作者
Mickael Sereno, Xiyao Wang, Lonni Besançon, Michael J McGuffin, Tobias Isenberg
发表日期
2022/6
期刊
IEEE Transactions on Visualization and Computer Graphics
卷号
28
期号
6
页码范围
2530–2549
出版商
IEEE
简介
In Augmented Reality (AR), users perceive virtual content anchored in the real world. It is used in medicine, education, games, navigation, maintenance, product design, and visualization, in both single-user and multi-user scenarios. Multi-user AR has received limited attention from researchers, even though AR has been in development for more than two decades. We present the state of existing work at the intersection of AR and Computer-Supported Collaborative Work (AR-CSCW), by combining a systematic survey approach with an exploratory, opportunistic literature search. We categorize 65 papers along the dimensions of space, time, role symmetry (whether the roles of users are symmetric), technology symmetry (whether the hardware platforms of users are symmetric), and output and input modalities. We derive design considerations for collaborative AR environments, and identify under-explored research …
引用总数
20202021202220232024125385926
学术搜索中的文章
M Sereno, X Wang, L Besançon, MJ Mcguffin… - IEEE Transactions on Visualization and Computer …, 2020