作者
Michael Lankes, Matej Rajtár, Oleg Denisov, Bernhard Maurer
发表日期
2018/8/7
图书
Proceedings of the 13th International Conference on the Foundations of Digital Games
页码范围
1-10
简介
This paper examines the effects of social gaze regarding social presence in an on-line collaborative game setting. We propose a novel approach of integrating gaze-based interactions in social settings by augmenting social gaze-based behaviors (e.g., joint attention, mutual gaze, etc.) through interaction mechanics and visualizations. In detail, we want to find out if players experience a higher degree of social presence (co-presence, psycho-behavioral interactions) in our social gaze-supported approach in comparison to settings that either only include basic (i.e., gaze is integrated without taking any social behavior into account) or no gaze features. To get answers, we conducted an experiment consisting of a collaborative 3D game prototype for two players with three different conditions (gaze, social gaze, no gaze). Furthermore, players were confronted with three construction challenges that had to be solved …
引用总数
201920202021202220232024232412
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M Lankes, M Rajtár, O Denisov, B Maurer - Proceedings of the 13th International Conference on …, 2018