作者
Yang Liu, Hongsheng Wang, Mugen Peng, Jianfeng Guan, Jia Xu, Yu Wang
发表日期
2019/12/3
期刊
IEEE Internet of Things Journal
卷号
7
期号
5
页码范围
4113-4127
出版商
IEEE
简介
The Internet of Things has such a profound impact that we have witnessed crowdsensing has emerged as the most popular sensing paradigm where participants sense and aggregate data to the platform by smart devices. However, the participants may not be willing to involve in data sensing and aggregation if they are not sufficiently compensated or their personalized private information are disclosed. In order to overcome the above issues, this article proposes a payment-privacy protection level (PPL) game, where each participant submits his sensing data with a specified PPL while the platform chooses a corresponding payment to the participant. Additionally, we derive the Nash equilibrium point of the game. Considering that the payment-PPL model is unknown in practice, we employ a reinforcement learning technique, i.e., Q-learning to obtain the payment-PPL strategy in a dynamic payment-PPL game. We …
引用总数
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