作者
Benjamin Emihovich, Nelson Roque, Justin Mason
发表日期
2020/4/1
期刊
International Journal of Game-Based Learning (IJGBL)
卷号
10
期号
2
页码范围
1-18
出版商
IGI Global
简介
In this study, the authors investigated if two distinct types of video gameplay improved undergraduates' problem-solving skills. Two groups of student participants were recruited to play either a roleplaying video game (World of Warcraft; experimental group) or a brain-training video game (CogniFit; control group). Participants were measured on their problem-solving skills before and after 20 hours of video gameplay. Two measures were used to assess problem-solving skills for this study, the Tower of Hanoi and The PISA Problem Solving Test. The Tower of Hanoi measured the rule application component of problem-solving skills and the PISA Problem Solving test measured transfer of problem-solving skills from video gameplay to novel scenarios on the test. No significant differences were found between the two groups on either problem-solving measure. Implications for future studies on game-based learning are …
引用总数
2020202120222023202413465
学术搜索中的文章
B Emihovich, N Roque, J Mason - International Journal of Game-Based Learning (IJGBL), 2020