作者
Antonis Karakottas, Alexandros Papachristou, Alexandros Doumanoqlou, Nikolaos Zioulis, Dimitrios Zarpalas, Petros Daras
发表日期
2018/3/18
研讨会论文
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
页码范围
1-1
出版商
IEEE
简介
Traditional VR is mostly about headset experiences either in completely virtual environments or 360° videos. On the other hand AR has been mixing realities by inserting the virtual within the real. In this work we present the Augmented VR concept that lies at the middle right of the virtuality continuum, typically referred to as augmented virtuality. We offer another perspective by blending the real within the virtual focusing on capturing actual human performances in three dimensions and emplacing them within virtual environments [1]-[3]. By compressing and transmitting this new type of 3D media we can also achieve real-time interaction, communication and collaboration between users. Being in full 3D our media are compatible with a variety of applications be it either VR, AR, MR and open up new exciting opportunities like free viewpoint spectating while also increasing the feeling of immersion of all participating …
引用总数
201820192020202120221251
学术搜索中的文章
A Karakottas, A Papachristou, A Doumanoqlou… - 2018 IEEE Conference on virtual reality and 3d user …, 2018