作者
Hawkar Oagaz, Breawn Schoun, Min-Hyung Choi
发表日期
2021/6/3
期刊
IEEE Transactions on visualization and computer graphics
卷号
28
期号
12
页码范围
4332-4343
出版商
IEEE
简介
Sports professionals have been increasingly using Virtual Reality (VR) for training and assessment of skill-based sports. Yet fundamental questions about the virtue of VR training for skill-based sports remain unanswered: Can the complex motor skills in these sports be learned in VR? If so, do these skills transfer to the real world? We have developed a VR table tennis system that incorporates customized physics with realistic audio-visual stimuli, haptics, and motion capture to enhance VR immersion and collect information about the player’s posture and technique. We have assessed skill acquisition and training transfer by comparing real table tennis performance between a control group (n=7) that received no training and an experimental group (n=8) trained for five sessions in VR. Results show a significant improvement in technique but no significant changes in the number of the returned balls in the …
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