作者
Aske Plaat, Jonathan Schaeffer, Wim Pijls, Arie de Bruin
发表日期
1996/11/30
期刊
Artificial Intelligence
卷号
87
期号
1
页码范围
255-293
出版商
Elsevier
简介
This article has three main contributions to our understanding of minimax search: First, a new formulation for Stockman's SSS algorithm, based on Alpha-Beta, is presented. It solves all the perceived drawbacks of SSS, finally transforming it into a practical algorithm. In effect, we show that SSS = Alpha-Beta + transposition tables. The crucial step is the realization that transposition tables contain so-called solution trees, structures that are used in best-first search algorithms like SSS. Having created a practical version, we present performance measurements with tournament game-playing programs for three different minimax games, yielding results that contradict a number of publications. Second, based on the insights gained in our attempts at understanding SSS, we present a framework that facilitates the construction of several best-first fixed-depth game-tree search algorithms, known and new. The …
引用总数
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