作者
Cyriel Diels, Andrew Martin Parkes
发表日期
2010/9/1
期刊
Advances in transportation studies
期号
22
简介
In driving simulators and other virtual reality systems, visual speed is frequently underestimated leading to speed overproduction.
This, in turn, may compromise the validity of human behaviour in these environments. The aim of this study was to investigate the feasibility of improving speed perception in a driving simulator by manipulating the Geometric Field Of View (GFOV) of the virtual scene within the projected Field Of View (FOV) of the participant. 16 experienced drivers were asked to produce four target speeds (20, 30, 50, and 70mph) with the speedometer covered. Each target speed was produced under four GFOV/FOV ratios (. 83: 1, 1: 1, 1.17: 1, 1.33: 1) twice whereby a GFOV/FOV ratio of 1: 1 refers to the standard simulator configuration displaying geometrically correct optic flow.
引用总数
20102011201220132014201520162017201820192020202120222322143314221