作者
Stefan Greuter, Jeremy Parker, Nigel Stewart, Geoff Leach
发表日期
2003/5
期刊
Fifth International Digital Arts and Culture Conference, Melbourne, Australia
卷号
5
页码范围
5
简介
With advances in computer hardware, 3D game worlds are becoming larger and more complex. Consequently the development of game worlds becomes increasingly time and resource intensive. This paper presents a framework for generation of entire virtual worlds using procedural generation. The approach is demonstrated with the example of a virtual city.
引用总数
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学术搜索中的文章
S Greuter, J Parker, N Stewart, G Leach - Fifth International Digital Arts and Culture Conference …, 2003