作者
Lei Liu, Jiangang Hao, Alina A von Davier, Patrick Kyllonen, Juan-Diego Zapata-Rivera
发表日期
2016
图书
Handbook of research on technology tools for real-world skill development
页码范围
344-359
出版商
IGI Global
简介
The purpose of our project is to explore the measurement of cognitive skills in the domain of science through collaborative problem solving tasks, measure the collaborative skills, and gauge the potential feasibility of using game-like environments with avatar representation for the purposes of assessing the relevant skills. We are comparing students' performance in two conditions. In one condition, students work individually with two virtual agents in a game-like task. In the second condition, dyads of students work collaboratively with two virtual agents in the similar game-like task through a chat box. Our research is motivated by the distributed nature of cognition, extant research on computer-supported collaborative learning (CSCL) which has shown great value of collaborative activities for learning, and the framework for the Programme for International Student Assessment (PISA) framework. This chapter focuses on …
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L Liu, J Hao, AA von Davier, P Kyllonen… - Handbook of research on technology tools for real …, 2016