作者
Yan Zheng, Xiaofei Xie, Ting Su, Lei Ma, Jianye Hao, Zhaopeng Meng, Yang Liu, Ruimin Shen, Yingfeng Chen, Changjie Fan
发表日期
2019/11/11
研讨会论文
2019 34th IEEE/ACM International Conference on Automated Software Engineering (ASE)
页码范围
772-784
出版商
IEEE
简介
Game testing has been long recognized as a notoriously challenging task, which mainly relies on manual playing and scripting based testing in game industry. Even until recently, automated game testing still remains to be largely untouched niche. A key challenge is that game testing often requires to play the game as a sequential decision process. A bug may only be triggered until completing certain difficult intermediate tasks, which requires a certain level of intelligence. The recent success of deep reinforcement learning (DRL) sheds light on advancing automated game testing, without human competitive intelligent support. However, the existing DRLs mostly focus on winning the game rather than game testing. To bridge the gap, in this paper, we first perform an in-depth analysis of 1349 real bugs from four real-world commercial game products. Based on this, we propose four oracles to support automated game …
引用总数
20192020202120222023202421729444829
学术搜索中的文章
Y Zheng, X Xie, T Su, L Ma, J Hao, Z Meng, Y Liu… - 2019 34th IEEE/ACM International Conference on …, 2019