作者
Elise Lavoué, Baptiste Monterrat, Michel Desmarais, Sébastien George
发表日期
2018/4/10
期刊
IEEE Transactions on Learning Technologies
卷号
12
期号
1
页码范围
16-28
出版商
IEEE
简介
In spite of their effectiveness, learning environments often fail to engage users and end up under-used. Many studies show that gamification of learning environments can enhance learners' motivation to use learning environments. However, learners react differently to specific game mechanics and little is known about how to adapt gaming features to learners' profiles. In this paper, we propose a process for adapting gaming features based on a player model. This model is inspired from existing player typologies and types of gamification elements. Our approach is implemented in a learning environment with five different gaming features, and evaluated with 266 participants. The main results of this study show that, amongst the most engaged learners (i.e., learners who use the environment the longest), those with adapted gaming features spend significantly more time in the learning environment. Furthermore …
引用总数
20182019202020212022202320246204047445431
学术搜索中的文章
E Lavoué, B Monterrat, M Desmarais, S George - IEEE Transactions on Learning Technologies, 2018