Unpacking time online: Connecting internet and massively multiplayer online game use with psychosocial well-being C Shen, D Williams Communication Research 38 (1), 123-149, 2011 | 327 | 2011 |
As real as real? Macroeconomic behavior in a large-scale virtual world E Castronova, D Williams, C Shen, R Ratan, L Xiong, Y Huang, B Keegan New Media & Society 11 (5), 685-707, 2009 | 227 | 2009 |
Serious video game effectiveness WL Wong, C Shen, L Nocera, E Carriazo, F Tang, S Bugga, H Narayanan, ... Proceedings of the international conference on Advances in computer …, 2007 | 212 | 2007 |
Fake images: The effects of source, intermediary, and digital media literacy on contextual assessment of image credibility online C Shen, M Kasra, W Pan, GA Bassett, Y Malloch, JF O’Brien new media & society 21 (2), 438-463, 2019 | 209 | 2019 |
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations AS Kahn, C Shen, L Lu, RA Ratan, S Coary, J Hou, J Meng, J Osborn, ... Computers in Human Behavior 49, 354-361, 2015 | 206 | 2015 |
Multimodality and interactivity: Connecting properties of serious games with educational outcomes U Ritterfeld, C Shen, H Wang, L Nocera, WL Wong Cyberpsychology & Behavior 12 (6), 691-697, 2009 | 182 | 2009 |
Do men advance faster than women? Debunking the gender performance gap in two massively multiplayer online games C Shen, R Ratan, YD Cai, A Leavitt Journal of Computer-Mediated Communication 21 (4), 312-329, 2016 | 161 | 2016 |
Using reports of symptoms and diagnoses on social media to predict COVID-19 case counts in mainland China: Observational infoveillance study C Shen, A Chen, C Luo, J Zhang, B Feng, W Liao Journal of medical Internet research 22 (5), e19421, 2020 | 140 | 2020 |
One size fits all: Context collapse, self-presentation strategies and language styles on Facebook T Gil-Lopez, C Shen, GA Benefield, NA Palomares, M Kosinski, D Stillwell Journal of Computer-Mediated Communication 23 (3), 127-145, 2018 | 113 | 2018 |
Schmoozing and smiting: Trust, social institutions, and communication patterns in an MMOG RA Ratan, JE Chung, C Shen, D Williams, MS Poole Journal of Computer-Mediated Communication 16 (1), 93-114, 2010 | 112 | 2010 |
Advancing research in organizational communication through quantitative methodology VD Miller, MS Poole, DR Seibold, KK Myers, HS Park, P Monge, J Fulk, ... Management Communication Quarterly 25 (1), 4-58, 2011 | 111 | 2011 |
Virtual brokerage and closure: Network structure and social capital in a massively multiplayer online game C Shen, P Monge, D Williams Communication Research 41 (4), 459-480, 2014 | 101 | 2014 |
Distance matters: Exploring proximity and homophily in virtual world networks Y Huang, C Shen, NS Contractor Decision Support Systems 55 (4), 969-977, 2013 | 101 | 2013 |
Connecting activities on Social Network Sites and life satisfaction: A comparison of older and younger users C Kim, C Shen Computers in human behavior 105, 106222, 2020 | 99 | 2020 |
Enjoyment of digital games: What makes them “seriously” fun? H Wang, C Shen, U Ritterfeld Serious games, 47-69, 2009 | 99 | 2009 |
Serious games and seriously fun games: Can they be one and the same? C Shen, H Wang, U Ritterfeld Serious Games, 70-84, 2009 | 93 | 2009 |
Exodus to the real world? Assessing the impact of offline meetups on community participation and social capital C Shen, C Cage New Media & Society 17 (3), 394-414, 2015 | 81 | 2015 |
Viral vitriol: Predictors and contagion of online toxicity in World of Tanks C Shen, Q Sun, T Kim, G Wolff, R Ratan, D Williams Computers in Human Behavior 108, 106343, 2020 | 76 | 2020 |
Friending your way up the ladder: Connecting massive multiplayer online game behaviors with offline leadership L Lu, C Shen, D Williams Computers in Human Behavior 35, 54-60, 2014 | 70 | 2014 |
You get what you give: understanding reply reciprocity and social capital in online health support forums W Pan, C Shen, B Feng Journal of health communication 22 (1), 45-52, 2017 | 68 | 2017 |