The business and culture of digital games: Gamework and gameplay A Kerr Sage, 2006 | 832 | 2006 |
Global Games: Production, Circulation and Policy in the Networked Era A Kerr Routledge, 2017 | 359 | 2017 |
Player-centred game design: Player modelling and adaptive digital games A Charles, D., McNeill, M., McAlister, M., Black, M., Moore, A., Stringer, K ... Proceedings of the Digital Games Research Association (DiGRA) Conference …, 2005 | 320* | 2005 |
New media–new pleasures? A Kerr, J Kücklich, P Brereton International Journal of Cultural Studies 9 (1), 63-82, 2006 | 143 | 2006 |
Girls/Women Just Want to Have Fun-A Study of Adult Female Players of Digital Games. A Kerr Proceedings of the Digital Games Research Association (DiGRA) Conference …, 2003 | 126* | 2003 |
Expectations of artificial intelligence and the performativity of ethics: Implications for communication governance A Kerr, M Barry, JD Kelleher Big Data & Society 7 (1), 2053951720915939, 2020 | 119 | 2020 |
The Recruitment of Passion and Community in the Service of Capital: Community Managers in the Digital Games Industry A Kerr, JD Kelleher Critical Studies in Media Communication, 1-16, 2015 | 100 | 2015 |
Digital media, nation-states and local cultures: the case of multimedia 'content' production P Preston, A Kerr Media, Culture & Society 23 (1), 109-131, 2001 | 94 | 2001 |
The spatialisation of the digital games industry: lessons from Ireland A Kerr, A Cawley International Journal of Cultural Policy 18 (4), 398-418, 2012 | 70* | 2012 |
The culture of gamework A Kerr Managing Media Work, 225-236, 2011 | 65 | 2011 |
Revisiting globalisation through the movie and digital games industries A Kerr, R Flynn Convergence: The International Journal of Research into New Media …, 2003 | 62 | 2003 |
The business of making digital games A Kerr Understanding digital games, 36-57, 2006 | 58 | 2006 |
Innovation and knowledge in the digital media sector: An information economy approach P Preston, A Kerr, A Cawley Information, communication & society 12 (7), 994-1014, 2009 | 57* | 2009 |
International Encyclopedia of Digital Communication and Society Robin Mansell, Peng Hwa Ang (Editors-in-Chief), Charles Steinfield, Shenja ... John Wiley & Sons, 2015 | 56* | 2015 |
Representing users in the design of digital games A Kerr Proceedings of the Computer Games and Digital Cultures Conference, Tampere …, 2002 | 47 | 2002 |
The assemblage of cheating: How to study cheating as imbroglio in MMORPGs S De Paoli, A Kerr The Fibreculture Journal 16, 2010 | 39* | 2010 |
Space wars: The politics of games production in Europe A Kerr Gaming Globally: Production, Play, and Place, 215, 2012 | 36 | 2012 |
" We Will Always Be One Step Ahead of Them" A Case Study on the Economy of Cheating in MMORPGs S De Paoli, A Kerr Journal of Virtual Worlds Research 2 (4), 2010 | 30 | 2010 |
The Cheating Assemblage in MMORPGs: Toward a sociotechnical description of cheating S De Paoli, A Kerr Proceedings of Digital Games Research Association (DiGRA) Conference, London …, 2009 | 28 | 2009 |
Surveillant assemblages of governance in massively multiplayer online games: A comparative analysis A Kerr, S De Paoli, M Keatinge Surveillance & Society 12 (3), 320-336, 2014 | 27* | 2014 |